An assortment of ground workers, passengers and vehicles have been around ensuring an atmosphere of a working airport.Over ten thousand carefully placed stock assets have been across the airport and surrounding area, every fence, shrub, light and tree has been placed in it’s correct location bringing life to Martha’s Vineyard airport and the surrounding area.
Rotate simairport full#
It can be purchased on the developer’s own store for £12.95. Next is a release from Burning Blue Design, which launched Martha’s Vineyard Airport (KMVY) in Massachusetts, United States. Fixed newly created project XML file path in PackageBuilder.Ignore null-size flags file (avoids invalid materials).Fixed disabled interactions with the sim when Aircraft Editor is open.Changed “Parking not linked to the main graph” to warning.Fixed game crashing when trying to add a PaintedHatchedArea in the Scenery editor.Fixed aircraft no longer compiles because of glTF errors.
Rotate simairport update#
Localization update across all supported languages.Assistances preferences should no longer be set to Easy without user’s input.Fixed “Too high” notification when starting a time trial.Reno stands are no longer misplaced during RTC.Performance optimization for Reno multiplayer races.Fixed color banding introduced in Sim update 5.Fixed white rendering of the Copilot HUD in the Boeing 787-10 Dreamliner.Fixed glass cockpit remains off when starting from cold & dark for the Volocity.Fixed livery overriding mechanism for WASM modules.Fixed HUD shader support for for 3rd party planes.Fixed unable to pan / drag WorldMap using a custom mouse profile.VR controllers are now working when using Legacy cockpit interaction system.Fixed the rotate and drag buttons that did not respond well with WMR VR controllers.switch between proxi and raycast modes) that were not available in the binding menu